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There’s some real fun to be found in turning the tables on some of the higher level enemies by locking them in a room with a ticking cluster bomb and watching through the glass as they explode in a shower of gibs and visual onomatopoeia. You can also use the environment to your advantage by hacking ships’ systems, allowing you to disable security, lock doors and even turn enemy sentry turrets against your foes. Part of the fun is in planning an attack and setting traps to stack the odds in your favour. The game really opens up as you unlock new weapons and devise different sneaky ways of dispatching enemies. You also gain access to a third tactical weapon which can be used to disable security turrets or even teleport enemies to your chosen location, adding a further tactical layer. Each of the weapons hits like a mule and enemies respond appropriately, exploding into satisfying chunks when you dispatch them, along with a comic book style onomatopoeic pop up.Īs well as the main weapons you can also collect a range of indirect secondary weapons such as grenades, mines and some other more outlandish weapons. Weapons are chunky and satisfying to look at, looking like what would happen if the Star Wars and Nerf design teams got together for a piss-up. The game doesn’t mess about with any of your ADS nonsense and is all the better for it. The meat of any first-person shooter is always going to be in the mechanics and thankfully Void Bastards delivers big time. It trims a lot of the fat and manages to avoid the more overindulgent story beats of its predecessor. The lineage can definitely be felt when you play the game, but Void Bastards manages to feel a lot snappier than Bioshock. Indeed Blue Manchu was founded by Jon Chey who was also one of the co-founders of the creators of Bioshock, Irrational games. The developers have made no secret of the fact the game is inspired by System Shock 2 and Bioshock. Void Bastards handles its progression in such an elegant way that it manages to make you feel like you are constantly progressing rather than grinding away. Rogue-lites can sometimes be so stingy with their progression that every run feels like its own discrete entity. Void Bastards is a billed as a first-person shooter rogue-lite, but manages to feel like something much more cohesive. The recent images in the media showing drive through strip clubs and PPE’d up workers giving manicures doesn’t feel a million miles from the cold corporate world of Void Bastards. It also provides some food for thought when you see some of the ridiculous lengths the capitalist machine will go to during the ongoing pandemic to keep the cash coming in. The game’s pitch dark humour manages to combine hyper-corporate language with some truly grim situations, leading to some genuinely funny moments. You encounter a wide range of mutants along the way and end up working your way through a fair share of the prison ship’s population. The resulting quest leads you on a calamitous galaxy-wide search for the different components to get your ship back up and running.
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In exchange for their labour (and most likely their lives) the prisoners are given a second chance and are “rehydrated” to get them out of their freeze-dried state.
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Your prison ship has ben attacked by Space Pirates and you are tasked with leading the titular Void Bastards on a mission to get their ship fully functional.
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Void Bastards takes place in the Sargasso Nebula, a fictional future dystopia where prisoners are routinely freeze-dried and put into storage. Bastard Bastard Bastard! There, I said it! Once I got into Void Bastards there actually wasn’t a whole lot of swearing (other than my own cries of “Bastard” every time I died), but I finally found away around that family friendly Nintendad filter! Space Bastards Fast forward a few weeks and, well, here we are. I asked the editors on Nintendad their thoughts and was met with an unequivocal “No!”. The game was hard as nails and I was tempted to throw a few swear words in there. Introducing: Void Bastards Nintendo Switch ReviewĪ few weeks ago I was preparing a review for another game (not this one).